Why is it when we generate high quality terrain with threejs it take too much toll on the cpu on webgl, can we make high quality and high detailed mountainous terrain with threejs like this webgl mountains propject?
1 Like
Yes, that is possible without lagging. But it is common to use a LOD geometry instead of a geometry that has maximum resolution everywhere. Having the same vertex density 10 km away as in the immediate vicinity is a waste of resources.
3 Likes
An massive mountainous terrain would provide a great place for virtual life where the inhabitants is separated by large mountainous barriers for players to climb and explore a massive land that is actually endless for providing virtual properties in the coming years.