Oh, hey there,
there is a screen in my scene and I want to simulate its light emission into the scene.
Like a TV screen brightens the room.
So, my thought is:
Calculate the average brightness of a texture / current frame of a avideo texture
and set a lights brightness to that value.
It wouldn’t be perfect, however, it would suit my needs.
Can anyone point me in a direction, where I could find a solution for this?