Been working on this the past two days for Needle Engine
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I didn’t quite get it, but I thought it was amazing
You can build animation state machines in blender exactly like in Unity with their animator controller. In fact you can even export it and import it again in Unity if you want
With that it is easy to setup logic visually when to play which animation (e.g. walk, run, jump) and when to transition to another state/animation with what speed etc