I’ve got a GLTF model loaded and I’m trying to animate it. The animation supposedly changes the morphAttribute of the mesh’s bufferGeometry. Without instancing, I’m able to animate it, however, I’m not quite sure how to proceed with instance animating. Am I supposed to use instance mesh? or should I be using AnimationGroupObject? Still learning, any help is appreciated.
InstancedMesh
does not support animations yet.
Using AnimationObjectGroup
only makes sense if your objects share the same animation state.
I see. Then i guess I have my answer. Thank you