I want to load a GLTF object similar to:
https://threejs.org/examples/#webgl_animation_multiple
The problem lies with rendering say a hundred or so models from the same GLTF object.
I have viewed this example, which is kind of solves this problem:
https://threejs.org/examples/?q=instan#webgl_instancing_modified
Its awesome that the single mesh given to the renderer has only a slightly different transform per model and that it renders only once per render loop.
The problem is that I would prefer to do this with animations.
I am thinking of using AnimationObjectGroup. I see there is AnimationObjectGroup class, but is it possible for each instance of the group to be rendered with a different pose from the same AnimationClip?