thanks to all of you who had helped me gather much needed info on three js,
nearly completing the project ,
how do i animate uv on an instanced gltf object
instancedGeo = new THREE.InstancedMesh(child.geometry, child.material, 1);
want to access the instancedGeo.v and animate the v coordinates,
saw a post from mr doob somewhere on this topic but could not find the link to that topic,
and on the same topic, could i just use Mesh instead of instead of instancedMesh, because for this instance i have only one gltf geometry, would it make a difference in load time ? memory ?
thanks in advance