Greetings fellow developers,
In essence, while three.js stands out as a robust solution for web-based 3D graphics, seamlessly integrating it into Android and iOS apps introduces uncertainties and challenges. I just wondering guys, is there any example Android/iOS app that is built using three.js and already in production? I mean like what design pattern they used to build that? Cause I feel like my app that used three.js is very, very slow and has limitations in using and interacting with 3dmodel from designers. Is it also recommended to build a 3d app using three.js rather than natively using Unity or Unreal Engine for an app that users need to interact with 3d and programmatically?