Hi there,
We are looking for a way to hide/show geometry inside a group by using a black/white gradient vignette (alpha mask). Could anyone point us in the right direction?
Thanks!
Hi there,
We are looking for a way to hide/show geometry inside a group by using a black/white gradient vignette (alpha mask). Could anyone point us in the right direction?
Thanks!
Groups exist only on the CPU — not the GPU — and are used to determine the world-space transform, visibility, and render order of meshes. To modify a mesh’s appearance using a texture, you’ll need to associate that texture with a material. For example:
group.traverse((object) => {
if (object.isMesh) object.material.alphaMap = texture;
});
oke, i see, thnks!