I am 3D artist who really enjoys using the threejs editor. I use the editor because it’s a very familiar environment for me coming from a 3D package like Maya and because I have a limited knowlage of programming…
I was wonder is there simple way I can add physijs to the three editor?
As always a big thanks to this community for all the help! Really love threejs and learning more.
Hey makman, you probably don’t want to use three.js editor for that. The editor is only dealing with three.js things and custom JS code - that’s it. That being said, if you want to have physics in three.js, there are a lot of options out there.
There is information available on how to import physics from Blender though, have a look online for it. GLTF has a physics extension too, I’m not sure if it’s standardized yet or not.