Add post-processing to stiff-looking models


As shown in the picture, my world looks very stiff. What post-processing effects should I add to make it look rounder and more vivid?
I like this:

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Add post processing like SSAO (screenspace ambient occlusion)
Maybe some unrealbloom or bloom post processing to make any emissive materials glow…
Add an environment map…

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You are right, thank you for your help, much appreciated!

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Maybe try this ambient occlusion: three.js examples