As shown in the picture, my world looks very stiff. What post-processing effects should I add to make it look rounder and more vivid?
I like this:
1 Like
Add post processing like SSAO (screenspace ambient occlusion)
Maybe some unrealbloom or bloom post processing to make any emissive materials glow…
Add an environment map…
2 Likes
You are right, thank you for your help, much appreciated!
1 Like
Maybe try this ambient occlusion: three.js examples