Add post-processing to stiff-looking models

As shown in the picture, my world looks very stiff. What post-processing effects should I add to make it look rounder and more vivid?
I like this:

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Add post processing like SSAO (screenspace ambient occlusion)
Maybe some unrealbloom or bloom post processing to make any emissive materials glow…
Add an environment map…


You are right, thank you for your help, much appreciated!

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Maybe try this ambient occlusion: three.js examples