I’m using gltf file format to load a model, using gltf loader.
It works fine on windows and android. But on ios phone browser, it’s showing error
I don’t have an ios device, so it becomes difficult to test it. Should I use usdz file format for the ios device?
I don’t think USDZ is the solution here. It would be a good start to check the browser console of iOS devices that show this error.
Since you don’t have an iOS device at hand this might be difficult for you. But perspectively you need one for testing if you want to properly support Apple hardware.
Okay, I got to know that webAR is not supported in ios. How can I create a WebAR experience using three.js to support iOS? Please help!