Hi, I’m trying to load a .glb model on iOS but it’s not working. It says OES_texture_float_linear not supported. Works on desktop. Am I doing something wrong or is this simply not supported on iOS? Is this a model issue or something I can fix in how three.js is configured? Built-in Safari on iOS 14.0.1.
Sorry, I have updated the question with the required information. So this means i could somehow modify the .glb file to use a different texture format? It comes straight out of Agisoft MetaShape so I know nothing about the texture format unfortunately.
Can you share the model / sample code that would be causing that error?
Tbh that’s the first time I see float point textures used. Changing Texture.type and Texture.format to an integer texture may fix the issue, but also cause colour changes / artifacts on the texture - but I’m guessing, maybe @Mugen87 / @Fyrestar will know more about how it works internally.