3d refraction video texture aliasing

Hello,
I have a seen with a “transparent” object and am running a video as a texture behind it. I’m using mostly the material parameter thickness to get the refraction effect. I realized now, that the zoomed in refraction is quite blocky and would need some aliasing I believe. How would I be able to do it?

The refraction looks like that:

Here are my setup functions (if it’s not enough, I would gladly make an example, but I hope it’s just one small setting):

Creating the video texture from a video in the dom:

    setupVideo() {
      this.$refs.videoplayer.src = this.video.url
      this.$refs.videoplayer.muted = true

      this.asyncVideoStart()

      this.video.texture = new VideoTexture(this.$refs.videoplayer)
      const parameters = {
        color: 0xffffff,
        map: this.video.texture,
      }
      const material = new MeshLambertMaterial(parameters)

      // add plane in the background
      const geometry = new PlaneGeometry(160, 90)
      this.video.videoPlane = new Mesh(geometry, material)

      this.video.videoPlane.position.set(
        this.video.position.x,
        this.video.position.y,
        this.video.position.z
      )

      this.scene.add(this.video.videoPlane)
    },

Placing the model:

 placeModel(model) {
      this.logo = model

      model.scale.setScalar(this.model.scale)
      model.lookAt(this.camera.position)
      model.rotateY(-90 * MathUtils.DEG2RAD)

      this.material = new MeshPhysicalMaterial({
        roughness: this.material.roughness,
        transmission: this.material.transmission,
        thickness: this.material.thickness,
        reflectivity: this.material.reflectivity,
        transparent: true,
      })

      model.children.forEach((element) => {
        element.material = this.material
      })

      this.scene.add(model)
    },

Thank you!

Here’s an amazing tutorial that also talks about the aliasing effect: