This is my 3D portfolio:
https://www.thegounis.com/
I used blender to create the animations and the buildings, Illustrator for the svgs and created some custom shaders to animate the low-poly water
This is my 3D portfolio:
https://www.thegounis.com/
I used blender to create the animations and the buildings, Illustrator for the svgs and created some custom shaders to animate the low-poly water
Not a bad game. I think it would be good to improve the underwater part of the gameplay
Any chance you’d be willing to share the github repo? This looks pretty interesting.
Great way of presenting yourself. Very cool
Nice work, how does the animation be effective when you use the shaders, this issue has confused me a long time