Hey guys, i’m a newbe here. Can anyone please tell me how to build an 3D model customiser , something like how ready player me does it… or when you wanna customise selections for elements on a model…
Cheers. Any references and assistance will be greatly appreicated
Hello, I think you need to remove/load objects from three.js scene if the product/customization is modular and if the customization is continuous you need to manipulate the product’s mesh (the object triangles and polygons). The former I think is easier because you only load and remove items once a button is clicked, but the latter needs more calculations.
Hie, I have tried the first approach, seems to be getting job done. But its not quite what l want because of the reloading that keeps happening. In the long run, I fear overloading on the model.
Can you guide me a bit more the continuous process.
And one more thing, how do l then download a specific configuration of the model into an fbx or gtlf or glb model?
var exporter = new THREE.GLTFExporter();
var string = exporter.parse( scene );
var blob = new Blob([string], {type: ‘text/plain’});
saveAs(blob, “object” + ‘.gltf’);