XEngine - a scene manager and simple physics simulator based on old school Resident Evil

Hi everyone,

I just made a game engine using three.js, and is still in process.

Basiclly this engine is inspired by old school Resident Evil game. It can create rooms in a scene by editing configuable json files, change objects and lights position/rotation in a room, and also a physics simulator based on original classic tankmove, and you can play as Tofu in these rooms.

this project is now alive on: XEngine
hosted on: GitHub - leonsxia/XEngine: 3D scene manager and simple physics based on three.js

This demo requires video card, please run on PC/Mac

Please read readme file first. It will show you how to use it.

Have fun!!! Looking forward for your replies and suggestions.

Thanks!

Here is the screenshots



7 Likes

Very cool!

Just wanted to add - would love to see this using webXr too :wink: