Hello everyone.
This is my first post here.check out my latest work and need all your feed backs in make it better,
Thanks in advance,
Here is the link
http://justlogix.com/titan/index.html
Arun
Hello everyone.
This is my first post here.check out my latest work and need all your feed backs in make it better,
Thanks in advance,
Here is the link
http://justlogix.com/titan/index.html
Arun
This crashed the browser on my phone:
Chrome, Android, Moto G6
@looeee ,Sorry for that,not yet done for mobile browser,view in desktop for better result.
This three.js wrist watch project might help, using TensorFlow library to track hand and elbow keypoints, the 3d keypoints are directly translated into three.js xyz coordinates to move, scale and rotate 3d assets (wrist watch).
Issues: when the wrist is too close to the camera: the quaternion solution keep spinning the wrist watch, is there a way to prevent unwanted rotation because of TensorFlow error key points, like buffering or prediction functions like lerp when the keypoints suddenly teleport or not valid, has anyone have the same issues and solutions?
Tracking Range Control:
Many overlay a safe target region, to correct lens distortion. This could even be the watch face for users’ reference. Other solutions may be difficult, unreliable or incompatible with device/environment.