Working on parametric surface visualization I got the following problem while rendering lines over surface. The goal is applying wireframe to the surface while keeping the surface’s texture.
In general it works, but rendering of some lines is poor, I guess because of overlapping coordinates:
Have you tried Material.polygonOffset and its companions Material.polygonOffsetFactor and Material.polygonOffsetUnits? You have to apply them to the solid surface, not to the wireframe.
Alternatively, if you generate good UVs, you can just use a grid texture as lightMap or aoMap without the need of a wireframe object.