I’m trying to render just a wireframe mesh, but where it overlap I can see stuff through the mesh. I don’t want to be able to view through it. Is this possible?
Reason I need to do this, is because the wireframe is creating z-fighting with a mesh, and I can’t use polygonoffset for the object, because then you can see the wireframe intersecting oddly with the object (picture shown below).
So I think I need to render the wireframe separately… however, when separated, it renders so that I can see through the wireframe.
I need it so that it still renders with depth buffer of the object at same position as the wireframe (so that stuff behind isn’t rendered)… But when I keep the depth buffer, there is z-fighting due to the wireframe sitting ontop of the mesh…
So I either have the z-fighting, or I have the odd intersections… I’d prefer if I solved both!