I tried to draw a couple of two-dimensional squares, but for some reason the code did not start. Perhaps this is due to the fact that I used the old version and now they write in a different way.
//--------------Создаем объект-------------------
var osxyGeometry = new THREE.Geometry();//Производная фигура
osxyGeometry.vertices.push(new THREE.Vector3(-10, 10, 0));//Указываем вектор первой точки
osxyGeometry.vertices.push(new THREE.Vector3(10, 10, 0));//Указываем вектор второй точки
osxyGeometry.vertices.push(new THREE.Vector3(10, -10, 0));
osxyGeometry.vertices.push(new THREE.Vector3(-10, -10, 0));
osxyGeometry.vertices.push(new THREE.Vector3(-10, 10, 0));
var osxyMaterial = new THREE.LineBasicMaterial({color:0x7457bd, linewidth:1});
var osxy = new THREE.Line(osxyGeometry, osxyMaterial);//Создаем линию из созданной геометрии
//--------------Добавление вывод-----------------
scene.add(osxy);//Добавляем объект на сцену
//--------------Создаем объект-------------------
var osyzGeometry = new THREE.Geometry();//Производная фигура
osyzGeometry.vertices.push(new THREE.Vector3(0, -10, 10));//Указываем вектор первой точки
osyzGeometry.vertices.push(new THREE.Vector3(0, 10, 10));//Указываем вектор второй точки
osyzGeometry.vertices.push(new THREE.Vector3(0, 10, -10));
osyzGeometry.vertices.push(new THREE.Vector3(0, -10, -10));
osyzGeometry.vertices.push(new THREE.Vector3(0, -10, 10));
var osyzMaterial = new THREE.LineBasicMaterial({color:0x3d803d, linewidth:1});
var osyz = new THREE.Line(osyzGeometry, osyzMaterial);//Создаем линию из созданной геометрии
//--------------Добавление вывод-----------------
scene.add(osyz);//Добавляем объект на сцену
//--------------Создаем объект-------------------
var osxzGeometry = new THREE.Geometry();//Производная фигура
osxzGeometry.vertices.push(new THREE.Vector3(-10, 0, 10));//Указываем вектор первой точки
osxzGeometry.vertices.push(new THREE.Vector3(10, 0, 10));//Указываем вектор второй точки
osxzGeometry.vertices.push(new THREE.Vector3(10, 0, -10));
osxzGeometry.vertices.push(new THREE.Vector3(-10, 0, -10));
osxzGeometry.vertices.push(new THREE.Vector3(-10, 0, 10));
var osxzMaterial = new THREE.LineBasicMaterial({color:0xab5641, linewidth:1});
var osxz = new THREE.Line(osxzGeometry, osxzMaterial);//Создаем линию из созданной геометрии
//--------------Добавление вывод-----------------
scene.add(osxz);//Добавляем объект на сцену
all code
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - orbit controls</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #ccc;
color: #000;
}
a {
color: #f00;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - orbit controls
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.6.3/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
let camera, controls, scene, renderer;
init();
//render(); // remove when using next line for animation loop (requestAnimationFrame)
animate();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xcccccc );
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setClearColor(new THREE.Color(0x497580)); // поставмл пока серо-синий фон
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 400, 200, 0 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
controls.listenToKeyEvents( window ); // optional
//controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
controls.dampingFactor = 0.05;
controls.screenSpacePanning = false;
controls.minDistance = 100;
controls.maxDistance = 500;
controls.maxPolarAngle = Math.PI / 2;
// world
// рисую квадраты осей
//--------------Создаем объект-------------------
var osxyGeometry = new THREE.Geometry();//Производная фигура
osxyGeometry.vertices.push(new THREE.Vector3(-10, 10, 0));//Указываем вектор первой точки
osxyGeometry.vertices.push(new THREE.Vector3(10, 10, 0));//Указываем вектор второй точки
osxyGeometry.vertices.push(new THREE.Vector3(10, -10, 0));
osxyGeometry.vertices.push(new THREE.Vector3(-10, -10, 0));
osxyGeometry.vertices.push(new THREE.Vector3(-10, 10, 0));
var osxyMaterial = new THREE.LineBasicMaterial({color:0x7457bd, linewidth:1});
var osxy = new THREE.Line(osxyGeometry, osxyMaterial);//Создаем линию из созданной геометрии
//--------------Добавление вывод-----------------
scene.add(osxy);//Добавляем объект на сцену
//--------------Создаем объект-------------------
var osyzGeometry = new THREE.Geometry();//Производная фигура
osyzGeometry.vertices.push(new THREE.Vector3(0, -10, 10));//Указываем вектор первой точки
osyzGeometry.vertices.push(new THREE.Vector3(0, 10, 10));//Указываем вектор второй точки
osyzGeometry.vertices.push(new THREE.Vector3(0, 10, -10));
osyzGeometry.vertices.push(new THREE.Vector3(0, -10, -10));
osyzGeometry.vertices.push(new THREE.Vector3(0, -10, 10));
var osyzMaterial = new THREE.LineBasicMaterial({color:0x3d803d, linewidth:1});
var osyz = new THREE.Line(osyzGeometry, osyzMaterial);//Создаем линию из созданной геометрии
//--------------Добавление вывод-----------------
scene.add(osyz);//Добавляем объект на сцену
//--------------Создаем объект-------------------
var osxzGeometry = new THREE.Geometry();//Производная фигура
osxzGeometry.vertices.push(new THREE.Vector3(-10, 0, 10));//Указываем вектор первой точки
osxzGeometry.vertices.push(new THREE.Vector3(10, 0, 10));//Указываем вектор второй точки
osxzGeometry.vertices.push(new THREE.Vector3(10, 0, -10));
osxzGeometry.vertices.push(new THREE.Vector3(-10, 0, -10));
osxzGeometry.vertices.push(new THREE.Vector3(-10, 0, 10));
var osxzMaterial = new THREE.LineBasicMaterial({color:0xab5641, linewidth:1});
var osxz = new THREE.Line(osxzGeometry, osxzMaterial);//Создаем линию из созданной геометрии
//--------------Добавление вывод-----------------
scene.add(osxz);//Добавляем объект на сцену
// lights
const dirLight1 = new THREE.DirectionalLight( 0xffffff );
dirLight1.position.set( 1, 1, 1 );
scene.add( dirLight1 );
const dirLight2 = new THREE.DirectionalLight( 0x002288 );
dirLight2.position.set( - 1, - 1, - 1 );
scene.add( dirLight2 );
const ambientLight = new THREE.AmbientLight( 0x222222 );
scene.add( ambientLight );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>