Why my images and texture are not looking same?

Hey guys, I’ve been trying to add image to a cube but the texture of image is not same as a actual image. I tried adding “renderer.outputColorSpace = THREE.SRGBColorSpace;” still didn’t work.
here’s you can see how it is looking online.

On bottom you can see actual image.

Also here’s the code-
import ‘./style.css’;

import * as THREE from ‘three’;

//html element

const bookSection = document.querySelector(‘.book’);

//variables

const scene = new THREE.Scene();

const camera = new THREE.PerspectiveCamera(

75,

window.innerWidth / window.innerHeight,

0.1,

1000

);

//adding renderer

const renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });

renderer.setSize(window.innerWidth, window.innerHeight);

renderer.outputColorSpace = THREE.SRGBColorSpace;

bookSection.appendChild(renderer.domElement);

//adding lights

const ambient = new THREE.AmbientLight(0xffffff, 0.5);

const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);

directionalLight.position.set(0, 0, 6);

// scene.add(ambient);

// scene.add(directionalLight);

//adding textures

const textureLoader = new THREE.TextureLoader();

const texture = textureLoader.load(‘src/images/front.png’, (tex) => {

tex.encoding = THREE.sRGBEncoding;

});

//adding boxes

const geometry = new THREE.BoxGeometry(3.5, 5, 0.5);

const material = new THREE.MeshBasicMaterial({

map: texture,

});

const cube = new THREE.Mesh(geometry, material);

scene.add(cube);

camera.position.z = 6;

function animate() {

//animation here

// Rotate all the cubes in the scene

cube.rotation.x += 0.01;

cube.rotation.y += 0.01;

renderer.render(scene, camera);

}

renderer.setAnimationLoop(animate);

Thanks in advance!!

found a solution!