Hi, I have a problem with an image texture, the texture looks a little whitish after rendering compared to the original image, I think the problem is due to material color(default: 0xffffff)
Is there any change I should make it to look original as possible
var texture = new THREE.TextureLoader().load( “img-path”);
var bodyMat = new THREE.MeshBasicMaterial( {
map: texture,
transparent:true,
side:THREE.DoubleSide,
} );
this is the code I’m using, is there any change I need to apply to make it look as in the original image