I am am a newbie to Webgl, but i noticed when it comes to textures/maps…ThreeJs doesnt have diffuse, normal or specular map, i only see Map, environment map, AO map, emissive map, light map and alpha map
It has normalMap
on some materials and diffuse === map === albedo
See THREE.MeshStandardMaterial for example — three.js has all of the above. material.map
is what you’re thinking of with diffuse, and material.normalMap
is the normal map. The standard shader does not have specular, because it uses a metal/roughness PBR workflow, but MeshPhongMaterial does.
Just to be clear none of the terminology used in this thread has anything to do with WebGL, this is 3d specific.
Please what do you mean by this statement, as i thought types of maps where a WebGL thing
A “map” is a common concept across many graphics APIs and libraries including three.js, and not just libraries that use WebGL — you’ll find the term in Unity and Unreal docs too. I think that’s the only thing @pailhead meant to clarify.
Not exactly, i wanted to clarify that webGL
is a lower level concept than albedo map, Just map can be a webGL level concept. “albedo” or “diffuse” is completely a matter of preference, it is a three.js v unity v something else, but not v webgl
You can explore three.js as framework/engine, webgl is a lower level system, it does not know if you do 3d or 2d, or if you use albedo or diffuse at all, could be something else.