Why is the material different?

left: version 140 version 140
right: version170 version 170

Why does the right side look wrong?
What should I do about it?

I think you’ll need to add the following property to your ShaderMaterial:

forceSinglePass: false

Resources:

2 Likes

That’s right, thank you very much :+1:. I will learn about the knowledge behind this attribute! :face_with_monocle: