Currently I am working on using my
https://hofk.de/main/discourse.threejs/2019/ConstructionBasis/ConstructionBasis.html
for an example.
I would like to display the 2D coordinates continuously at the crosshairs. Additional further information.
There are many possibilities for this, see
three.js docs
and
𝔽 How many ways to load a font in Three.js?
Some I have in my Collection of examples from discourse.threejs.org see
https://hofk.de/main/discourse.threejs/2018/Fabricjs/Fabricjs.html
https://hofk.de/main/discourse.threejs/2019/3DReducedTextGeometry/3DReducedTextGeometry.html
https://hofk.de/main/discourse.threejs/2019/TextureMappingInstanced/TextureMappingInstanced.html
a new test:
https://hofk.de/main/discourse.threejs/2020/SpriteCanvasText/SpriteCanvasText.html
and
THREEf.js/THREEh.js at 976360a85a1797f28ef75c8fa29d8744af274a87 · hofk/THREEf.js · GitHub
used in Recaster MultiMaterial
http://jeromeetienne.github.io/threex.dynamictexture/examples/basic.html
I’m not sure which method to use.
What seems to be the easiest or most effective for this dynamic purpose?
Who has more experience with text and can advise me