I am saving a collection of meshes via toJSON(). I see that my material textures just get saved as a UUID. What are my options for saving the actual texture data to disk as well. I am happy to write to separate - perhaps no JSON - file if that is my only option.
Related topics
| Topic | Replies | Views | Activity | |
|---|---|---|---|---|
| Saving texture data as fille? | 1 | 2148 | January 16, 2021 | |
| How to store and apply painted textured | 5 | 1185 | March 1, 2021 | |
| Failed to convert into json | 8 | 1226 | June 4, 2020 | |
| Saving the meshes and materials separately from a GLTF model | 5 | 2503 | March 17, 2022 | |
| Save & load a texture with alpha component | 10 | 1625 | February 16, 2021 |