I have a portfolio page, where I use multiple images (around 60) as textures for cube materials.
The first time the site loads it might take 20-30s to process, and on the second time it will go much faster, therefore i figured there is some cashing involved (?).
I thought to speed up the textures load by saving the texture as a file and then load it directly for the server (node), instead of letting the client process it. But as i was trying to save the texture to a JSON file i noticed some data is missing (Matrix3, img, etc).
Do you think this solution can work? Is there another solution to save textures on server side?
i cam using MeshPhongMaterial on desktop, and MeshLambertMaterial on mobile.