When center point, start point, and end point are given, how can we find startPoint, startangle, endPoint, and endAngle?
I can’t remember if Three.js has a built-in feature or not.
When center point, start point, and end point are given, how can we find startPoint, startangle, endPoint, and endAngle?
I can’t remember if Three.js has a built-in feature or not.
Math.atan2
Math.atan2
Also, when dealing with angles:
Math.atan2