I want to draw a triangle given the center and end points.
Any advice on maths please?
let center = new THREE.Vector2(0, -1);
let rand = new THREE.Vector2(2, 1);
let around = new THREE.Vector2();
let verts = 3;
let tri = new THREE.Mesh(
new THREE.ShapeGeometry(
new THREE.Shape(
new Array(verts).fill().map((_, idx, arr) => {
return new THREE.Vector2()
.subVectors(rand, center)
.rotateAround(around, idx * Math.PI * 2 / verts)
.add(center)
})
)
),
new THREE.MeshBasicMaterial({color: "maroon"})
);
scene.add(tri);
Changing of verts
will give different regular polygons.
2 Likes
thank you your post was very helpful