When BatchedMesh uses deleteGeometry, all models will disappear together

Demo
When you click on the model of the scene and use deleteGeometry, all BatchedMesh will disappear. Is there something wrong with the way I use it?

Your demo fails to load. Please make a simpler demo without vue or other unnecessary build frameworks.

This is new link
https://playcode.io/1711042

This was a bug - thanks for the catch! I’ve made a PR with a fix here:

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thank you for your reply