Hi everyone!
I’ve been working on Wheee, a browser-based 1v1 tactical game built with Three.js, and I’d love to share it here.
Play here:
Web: https://wheee.io/
Telegram Mini App: https://t.me/wheee_game_bot/play
Wheee is built around short PvP matches where players fight on a compact battlefield affected by terrain changes, wind, and rain.
The goal was to create something tactical, fast, and a little chaotic — but still readable.
What’s in the game
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turn-based 1v1 gameplay
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terrain manipulation as part of the match
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weather systems that affect tactical decisions
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fast browser-first sessions
One of the things I’m trying to balance is making the game feel visually alive while keeping the board state understandable enough for competitive play.
It’s still very much an active project, and I’m continuing to refine both the visuals and the mechanics. I’d be really glad to hear any feedback, especially on:
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visual clarity
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overall first impression
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how readable the terrain / weather interactions feel
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whether the core idea feels interesting from the outside
Thanks for checking it out!