This has been bugging me for a while, but I haven’t wanted to pollute any github feed by asking there
Most of the other Mesh******Materials name’s are related to their reflectance or shading models:
- MeshLambertMaterial: Lambertian reflectance, Gouraud shading
- MeshPhongMaterial: Blinn-Phong reflectance, Phong shading
- MeshPhysicalMaterial: physically based reflectance, Phong shading
MeshStandardMaterial: Also physically based reflectance (just without the
reflectivityparameter of the MeshPhysicalMaterial), Phong shading
So what is it about MeshStandardMaterial that is so standard?