looeee
April 18, 2017, 3:15pm
1
This has been bugging me for a while, but I haven’t wanted to pollute any github feed by asking there
Most of the other Mesh******Materials name’s are related to their reflectance or shading models:
MeshLambertMaterial : Lambertian reflectance, Gouraud shading
MeshPhongMaterial : Blinn-Phong reflectance, Phong shading
MeshPhysicalMaterial : physically based reflectance, Phong shading
MeshStandardMaterial : Also physically based reflectance (just without the reflectivity
parameter of the MeshPhysicalMaterial), Phong shading
So what is it about MeshStandardMaterial that is so standard ?
mrdoob
April 19, 2017, 4:01pm
2
Seems like the discussion is spread around many PRs…
Here’s probably the most relevant one:
mrdoob:dev
← WestLangley:dev-standard
opened 02:20AM - 20 Oct 15 UTC
1 Like
looeee
April 20, 2017, 7:02am
3
I see, I see. Everything becomes much clearer.
There is one aspect of the name I disagree with though - it’s not really the “standard” material if we are still recommending people to use Phong as the default (as in this recent PR ).
mrdoob
April 20, 2017, 3:21pm
4
Yeah, that’s a good point. I guess eventually it’ll become the recommended, but currently it’s still a bit expensive compared to phong…