How to have the same material setting of a basicmaterial with a phongmaterial


I would like to have the same settings (color, look) with phongmaterial to reproduce the basicmaterial.

	m.ground = new THREE.MeshBasicMaterial({
		color: "#ffb4a2",
		shininess: 0,

	m.ground = new THREE.MeshPhongMaterial({
		color: "#ffb4a2",
		shininess: 0,
                // ???? to have the same result ?

What is the good recipe to reproduce that ?



color: 0x000000,
emissive: 0xffb4a2,
specular: 0x000000,
shininess: 0

Generally the point of different materials is to produce a different look or lighting quality. Why are you using a phong material if you want it to look like the basic mateiral?


Thanks both, it’s for the shadows not showing on basicmaterial