Hi,
I would like to have the same settings (color, look) with phongmaterial to reproduce the basicmaterial.
m.ground = new THREE.MeshBasicMaterial({
color: "#ffb4a2",
shininess: 0,
});
m.ground = new THREE.MeshPhongMaterial({
color: "#ffb4a2",
shininess: 0,
// ???? to have the same result ?
});
What is the good recipe to reproduce that ?
Thanks.