I do not usually ask questions in forums. I pride myself in looking though already answered questions but this has me beat. I am sure it is a setting or something that I have missed but the more i stare at it the less I am seeing.
I have a mesh that is the result of a obj import and a PointLight.
The pointLight will hit other objects in the scene and the MeshPhongMaterial reacts accordingly. However the imported mesh which has the same material does not react.
It is acting strange, I also have it set to wire-frame but it is not showing as such. There is something interfering with how the mesh is appearing.
I have tried:-
- setting the skinning to true as this is something that was mentioned earlier today in a different question.
- simplifying the model.
- different light sources.
- stopping the animation.
The code for the model and the material is below.
Any help would be greatly appreciated.
Kind Regards,
Samantha
var meMaterial = new THREE.MeshPhongMaterial( { color: 0xdeafdb, specular: 0x9E4424 } );
meMaterial.skinning = true
// model // instantiate a loader var loader2 = new OBJLoader(); loader2.load('./model/0009scanofmeOBJsimples.obj', function ( object1 ) { //traverse through the options if it is the mesh option then set the material //display the mesh object1.traverse( function ( child ) { if ( child.isMesh ) { child.material = meMaterial; //child.material.map = metexture; child.scale.set(0.03,0.03,0.03); child.position.set(0,22,-2); child.name = "sam"; child.castShadow = true; child.wireframe = true; child.receiveShadow = true; child.renderOrder = 0; scene.add( child); } } ); //scene.add( object1 ); }, // called when loading is in progresses function ( xhr ) {console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' ); }, // called when loading has errors function ( error ) {console.log( 'An error happened' );} ); // end model