What's going on with WebGL2? WebGPU?

@donmccurdy

Progress is being made — see https://twitter.com/modeless/status/1227112617795149825 .

That’s great to hear. I guess there is hope! Half of me is wondering if the reason the MRT hasn’t been merged is because WebGL2 doesn’t seem to be universally supported yet? Maybe @Mugen87 or @mrdoob can shed some light on that?

 

@marquizzo

I have iOS 12.1 and it looks like there are some Webgl2 & WebGPU experimental features that the Safari team is working on. It’s not full support yet, but I’m optimistic that there’s some progress being made in that direction.

The footnote on caniuse says “Has an option to enable via the “Experimental Features” developer menu but fails 77% of the WebGL2 conformance tests make it nearly unusable and has not seen any development activity in over 3 years”, so that flag wasn’t really promising…

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