It’s not supported yet.
This MRT PR has been around for awhile but it hasn’t been merged yet. In a previous discussion it was mentioned that the lack of general WebGL2 support in all browsers (specifically safari).
http://webglstats.com/ seems to be down again so I can’t check but the WebGL1 extension for draw_buffers may not be well supported enough to justify adding it into three.js.
I’m waiting for it, too!