WEBGL_draw_buffers in Three.js to draw to multiple textures simultaneously?

It’s not supported yet.

This MRT PR has been around for awhile but it hasn’t been merged yet. In a previous discussion it was mentioned that the lack of general WebGL2 support in all browsers (specifically safari).

http://webglstats.com/ seems to be down again so I can’t check but the WebGL1 extension for draw_buffers may not be well supported enough to justify adding it into three.js.

I’m waiting for it, too!

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