Hi! First of all i want to say thank you for the webgl2 implementation in three.js.
I try to use webgl2 MRT implementation, wrote simple test glsl 3 fragment shader with 3 output colors :
#version 300 es
precision highp float;
out vec4 fragColor;
fragColor = vec4(0.0,1.0,0.0,1.0);
fragColor = vec4(0.0,0.0,1.0,1.0);
fragColor = vec4(0.1,0.0,0.0,1.0);
The first variable (fragColor) I can access via standard procedure like from any WebGLRenderTarget (ShaderPass.target.texture), but others…
So my question - is it possible to get all outputs as textures like first one with the “native” Three.JS code? Or I need to go to raw webgl code and get them from canvas.context?