I checked out gaussian splatting and scans to create 3d scenes. I even played around with it a bunch using lumalabs scanner app.
Will Nutter on Instagram: "Bug's Eye View - using luma ai #gaussiansplatting" Will Nutter on Instagram: "Wobbly Chair #lumalabsai #threejs #gaussiansplatting"
but it always had this problem of not being able to get reflective surfaces like windows well.
but now I see this..
It looks great. Is anyone using this for rendering scans?? how can I use it in scenes??
Not sure I can build a full renderer from scan data to incorporate this or if I need to train a model either.
Any tips thoughts or discussion is welcome.
- Will