Does any one have a workflow for bringing a 3D gaussian splat into a threejs scene?
Not yet… I think it’s still just webGL … this is the main implementation I’ve seen:
I’ve thought of trying to port it to threejs. but haven’t dug in too deeply.
that’s awsome @manthrax! There’s a lot of noise but really neat to see the radiance feild inference visualized in js! have been keeping a keen eye on model exports from libs such as… 3D Gaussian Splatting for Real-Time Radiance Field Rendering
Yeaah! It’s pretty cool! I got it running locally too… but I had to scrape his models from my cache, he has URLs in his code to view those other examples like the bicycle/hilltop/garden scene… etc.
that would be awesome!
I’m surprised people aren’t jumping all over this! What do you think it would take to port it?
Yes would be neat! Might not be so complex. Too bad the super cool webgl implementation from https://gsplat.tech/ is not open sourced cause it has been sold (to probably polycam…)
I guess the easiest is to port Antimatter code yes!