3D Gaussian Splatting

Does any one have a workflow for bringing a 3D gaussian splat into a threejs scene? :upside_down_face:

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Not yet… I think it’s still just webGL … this is the main implementation I’ve seen:

I’ve thought of trying to port it to threejs. :slight_smile: but haven’t dug in too deeply.

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that’s awsome @manthrax! There’s a lot of noise but really neat to see the radiance feild inference visualized in js! have been keeping a keen eye on model exports from libs such as… 3D Gaussian Splatting for Real-Time Radiance Field Rendering

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Yeaah! It’s pretty cool! I got it running locally too… but I had to scrape his models from my cache, he has URLs in his code to view those other examples like the bicycle/hilltop/garden scene… etc.

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that would be awesome!

I’m surprised people aren’t jumping all over this! What do you think it would take to port it?

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Yes would be neat! Might not be so complex. Too bad the super cool webgl implementation from https://gsplat.tech/ is not open sourced cause it has been sold (to probably polycam…)

I guess the easiest is to port Antimatter code yes!

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