Trying to figure out why the order of the triangle vertices matters when ray.intersectTriangle when using back face culling?
here is a fiddle fiddle
Basically triangle in order ray.intersectTriangle(A,B,C,false,target) will hit, but ray.intersectTriangle(A,B,C,true,target) misses.
It seems to me that backface culling would make ti so handedness of the triangle doesnt matter??