i think its a platform or browser issue. i first thought it’s a code regression because it didn’t look like that but i went back to the oldest untouched examples which all used old versions including three, and they suddenly were broken. all sandboxes i tried. the shoe for instance is supposed to appear like this: https://twitter.com/0xca0a/status/1621547956661805059 it had a uniform, noise-based roughness.
i have no idea what cold have caused it, or how to fix it.
i will show @N8Three this topic, the author of meshtransmission. perhaps he knows what could have happened.
it looks like adjusting the “samples” field doesn’t have any effect? I expected raising that number to smooth things out.
yes that’s how it used to be, although even with low samples it looked grainy but beautiful. you could make this frosted glass look with it.