I was surprised to discover that there is no way to adjust IPD in Three.js for WebXR!
So, how one could access the core API and still do this inside Three.js?
That refers to the older web-vr, should I post there?
It is still the same for WebXR. AFAIK, you can’t configure the IPD.
If that’s true, it’s very wrong, fundamental mistakes like this have led to shameful failure a number of projects like Google’s Cardboard, Daydream, before that the complete failure of 3D movies, 3D TVs and so on…
Anyway, we don’t need Google & co to provide the viewer with proper Stereo-VR/AR rendering, nor device position/orientation and I guess the rest of device API about controls can be accessed separately, right?