WebXR session for Iphone

I tried to hack up my own solution but failed miserably. I even put in some work to add a Lens Distortion into the processing project. But couldnt get it rendering to a stereo view through the polyfill correctly. And the WebXR fixes for post processing aren’t even in yet.

I was wondering what method or solution might be out there to replace the dead polyfill project to support Iphone ? People keep asking for it and losing potential customers over it. They dont understand. IOS has always been a stain and blocker for VR since 2016.

The polyfill works in BabylonJS but completely broken in Three since end of 2019. I dont want to have to change everything to BabylonJS just because of Apple and Webkit refusing to implement WebXR. The work to implement WebXR was for the headset OS only not IOS.