When using WebGPURenderer, if forceWebGL is set to true, will the rendering effect and stability be the same as when using WebGLRenderer?
WebGPURenderer is currently experimental, including the WebGL fallback/forcing feature. It is an entirely separate renderer and doesn’t use WebGLRenderer internally. That said, the basic rendering results should be essentially the same, but there are differences in alpha blending, post-processing, and other areas.
hello,what is the purpose of the “node” folder under the “src” folder in Three.js?
That is source code for the three.js shading language (TSL), a node-based API for creating shaders. See: Three.js Shading Language · mrdoob/three.js Wiki · GitHub.
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