In my demo, Tens of thousands of buildings and roads , they have been added to the scene with;
Vertex data of roads are dynamic ，Buildigns data is static, In the animation function, I update the vertex data of Line dynamically.
then Render Scene
render.render(scene,camera); //cost time , renderTime: 94.677978515625ms
Performance is so poor
I hope that only road data can be rendered and buildings can not be rendered, which should greatly improve the animation performance.
about Building,I set the matrix not to update
//building mesh mesh.matrixAutoUpdate = false;
But it doesn’t seem to work.
What should we do about this?