Hi,
I’m making a kind of small test-flight app for my users, with the purpose of measuring their computer’s performance prior to them using the main app, so I can give them a more tailored experience regarding quality.
In one of the tests I make, I fill the scene with a lot of large textures. In the case that the their GPU doesn’t handle the memory pressure, I’d like to handle a WebGL context lost, and continuing my tests (to see for example if their GPU can handle my “medium” sized textures).
My problem is that after the context lost, it doesn’t seem to be ever restored. I’m not very familiar with the context lose/restore topic, but as I understand, this should happen automatically. It doesn’t, at least not on my computer. Any thoughts?
Thanks