In my current webgl project, the performance is low in android devices and some lower end model windows pc too. It is difficult to load the materials. I am using so many physical and standard materials. That might be the reason for that. Now I check the basic factors what affecting the performances. The parameters I was getting are listed below.
Scene polycount = (renderer.info.render.triangles): 1231538
Active Drawcalls = (renderer.info.render.calls):210
Textures in Memory = ( renderer.info.memory.textures):41
Geometries in Memory = (renderer.info.memory.geometries) : 202
Then I tried post processing, When I implement that, then these parameters are changed as below
Scene polycount = (renderer.info.render.triangles): 2
Active Drawcalls = (renderer.info.render.calls):1
Textures in Memory = ( renderer.info.memory.textures):44
Geometries in Memory = (renderer.info.memory.geometries) : 203
What is the meaning of this changes. How the polycount and drawcalls are reduced like this much. And If the postprocessing enabled, then the performance will be increased or decreased ?