If you open the demo right now, you will see a new Sphere with some lines in the middle, which is my logo (montogeek.com).
My idea is to:
- Create a sphere of particles with my logo.
- That ThreeJS scene is connected to a Websocket, when it receives new information, I want to do some effects, like a wave expanding from some point (like your demo) and change colors.
What I have tried:
- Using PointsMaterial and copy the geometry of the sphere with the logo and animate the surface using just JS, failed because my math is bad.
- Follow this tutorial Three.js Globe, but I canāt manage to export only
<circles>
from Illustrator. - Use different filters like displacementMap, but I canāt find a way to apply it to particles.
So, as you can see, my project is far more complex than my knowledge about ThreeJS and its possibilities, but I think that with your demo I could come up with something, it definitely seems that Shaders are the way to go for my case.
Thanks for the demo you linked, it will really help me!