Globe of points

This is kind of a tutorial, or better to say an example, for beginners, like me, of how to use a texture for visibility of THREE.Points() with THREE.BufferGeometry() and THREE.ShaderMaterial().


This is great - it seems to be one of the most commonly requested things to make with three.js for some reason. You’ll make lots beginning developers around the world very happy with this :smile:

1 Like

:beers: Yeah, I hope so :smile:
Origins of most of my topics on this forum are in questions on SO :thinking:

1 Like