This is kind of a tutorial, or better to say an example, for beginners, like me, of how to use a texture for visibility of THREE.Points()
with THREE.BufferGeometry()
and THREE.ShaderMaterial()
.
https://jsfiddle.net/prisoner849/q75mf2Lf/show
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This is great - it seems to be one of the most commonly requested things to make with three.js for some reason. You’ll make lots beginning developers around the world very happy with this
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Yeah, I hope so
Origins of most of my topics on this forum are in questions on SO
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