Water2.js reflection appears offset

When using Water2.js , when I zoom out the reflection seems to move away from the model.
Is there any way to fix this ?

also the reflection disappears when looking from a certain angle (just spin the camera around the sphere in the fiddle)

Adding removing normal map has no impact on this offset

fiddle three.js dev template - module - JSFiddle - Code Playground

based on three.js examples

The components expects two correctly configured normal maps so I suspect the issue happens because they are undefined in your app. Check the 404 errors in the browser console.

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aah , passing the normal map textures fixes this

updated fiddle three.js dev template - module - JSFiddle - Code Playground

The weird thing is the there are no errors from textureLoader when the images are not passed (tested locally + with fiddle)

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