When using Water2.js
, when I zoom out the reflection seems to move away from the model.
Is there any way to fix this ?
also the reflection disappears when looking from a certain angle (just spin the camera around the sphere in the fiddle)
Adding removing normal map has no impact on this offset
fiddle three.js dev template - module - JSFiddle - Code Playground
based on three.js examples
The components expects two correctly configured normal maps so I suspect the issue happens because they are undefined
in your app. Check the 404 errors in the browser console.
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aah , passing the normal map textures fixes this
updated fiddle three.js dev template - module - JSFiddle - Code Playground
The weird thing is the there are no errors from textureLoader when the images are not passed (tested locally + with fiddle)
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